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Post by Raven Kouryuu on Apr 9, 2009 15:20:51 GMT -5
Name: Age: Nation: Birth Element: Occupation: Group: Fighting Class: Weapon: Appearence: Brief History: Other:
Send this form, filled out completely to Erisu. She will help you correct any problem related to the main game info. Once she has approved of it, send it to me. I will help you correct any other details. Once it's to both of our standards, post your bio here.
Hero Side - Freya - Urufu Icefang - Kurai Shinen -
Anti-Hero Side - Fen Bai - Shizriu Kanto - Ace Sear - Vincent Vann
Okay, so basically there are going to be two groups of characters. The first are the Heroes. They are your typical good guys. Think Superman type of hero. They're not likely to kill unless they have to and seek good. The Anti-Heroes, on the other hand, don't necessarily seek to do good, but if good is convenient or profitable, they become interested. In contrast with the Heroes, they'll use any method that works, not always the 'good' option. They're fairly wild cannon type characters, but for the sake of the story they all end up doing, mostly at least, good.
*ACE edit* Heroes=Goody good/ do the right choice every time/think superman Anti-Heroes=Chaotic good/ pretty much a narcissist/think batman
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Post by Raven Kouryuu on May 28, 2009 20:29:04 GMT -5
Name: Fen Bai
Age: 537
Nation: Ancient
Birth Element: Ancient/Alchemy
Occupation: Scholar/Enchanter
Group: Anti-Hero
Fighting Class: Mage/Alchemist
Weapon: Yueya Chan (Monk's Spade)
Appearence: Black hair, pulled into a neat bun at the back of her head, held in place with several decorated hair sticks. She wears a black and dark green ruqun. The top is black, with silver embroidery, and the cuffs are green. The skirt is the same as the top, black with silver embroidery. Her waist skirt is plain black, with the sash being green. Several weighted braids hang from the sash, along with several item pouches. The braids are silver and green, with various charms and medallions attached to them. She wears simple black slippers.
Brief History: She was born with a natural aptitude for the magical arts and was trained in them from a young age. She grew arrogant quickly, as her powers increased rapidly and always maintained a certain aloofness from her peers, at first to protect her from their jealousy and then out of habit and scorn. It was just after her twentieth birthday that a magical experiment went wrong in the building she was studying in and wreaked the rooms nearby. Because she was there, she was ordered to help treat patients in the medical wards. Long nights there listening to patients in pain, and seeing the wounds instilled in her a fear of death that would slowly drive her into embarking on a search to find the mythical Elixir of Life. Through dogged persistence and an almost complete alienation from other people she managed to find a degrading tome that had a summoning said to conjure a creature that knew the recipe. It took her several more years to obtain the needed materials to preform the ceremony, but it worked. In exchange for the recipe, she would unbind the creature and let it roam free. It's penance had been served, and it had only needed to be summoned and freed. After she prepared and drank the Elixir, she found that, while immortal, she could still get sick, and feel the pain of dying, but her body wouldn't degrade and her Soul didn't drain away. Not a perfect solution, but she was content. Having no reason to return to her homeland, she built a residence in a secluded area and ventured out only to collect magical ingredients for spells she was working on, leading to her weak immune system. Most recently she has been attempting to create a human-sized homunculus to aid her in her work. Her newest attempt failed in its third stage and gained a mind of it's own. Unwilling to kill her or abandon her, she made a deal with the homunculus. She would escort the girl, whom she named Freya for convenience, around Naemetell until she could survive on her own, and Freya would help her on any errands that Fen needed done during the trip. Freya agreed reluctantly, angry at her creator but needing the guidance. They were last spotted near the G'hilt/D'niw border closest to the sea...
Other: She enjoys both sweet and spicy food, and likes even better to eat them in combination. She tends to be a bit of a pack rat and her home is filled with trinkets and baubles that she bought or otherwise acquired. She does not actually wield her yueya chan, at least not if she can help it. She's not any good with it, but instead uses it to focus her magical energy and a last defense. She also has a tendency to fall ill easily. This is due to her spending most of her life isolated from humanity so she hasn't been exposed to very many diseases. She is highly superstitious and believes heavily in signs and omens.
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Post by Raven Kouryuu on May 28, 2009 20:30:41 GMT -5
Name: Freya
Age: 6
Nation: None
Birth Element: None
Occupation: None
Group: Hero (Mostly due to the fact that she tries to get people to like her and she doesn't want to be like Fen)
Fighting Class: Weaponmaster
Weapon: Just about anything, but carries a bec de corbin, a shortsword, brass knuckles and various throwing knives.
Appearence: Looks about 26-ish. Red, curly hair that she often keeps in a braid. She wears simple brown pants and a blue shirt, with brown leather shoes. She keeps her bec de corbin in slung over her shoulder when not using it, her sword on her back and her knives strapped in various places. Her knapsack is slung across her back in such a way that it does not disturb her sword.
Brief History: Freya is a homunculus that was created by Fen. She was supposed to be a bodyguard and general servent to her, but Fen made an error and caused Freya to have a mind of her own. Because of this she is very skilled with all sorts of weapons and knows several languages, but she harbors a deep anger at her creator. In a fit of rage she 'killed' Fen not long after she was created, but soon realized that without Fen she had nothing. After she healed, Fen told Freya that she would escort her around the world until she had learned enough to join them, and that Freya could leave her at anytime. She was free to choose her new name and her home. To this day she still travels with her creator, trying to absorb enough from the people around her to allow her to survive on her own. Her awkwardness around people handicaps her from fitting in and she's easily picked out in a crowd.
Other: Hot foods make her sick, and she's not very fond of sweet things, unless they're sour-sweet. Despite her gruff look, she's actually quite shy and prefers acting over talking.
(Her posts will be in brown.)
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Post by A.C.E. on May 30, 2009 3:02:41 GMT -5
normally i would want to do Anti-hero with Ace but most people don't know how to do hero correctly so i have to do it instead with Urufu (Ace is very Anti-hero, and Urufu is more Hero-like)
Name: Urufu Icefang Age: 677 Nation: Cei Birth Element: Ice Occupation: Assassin/Spy Group: Hero Fighting Class: Werewolf/Half-beast Weapon: he fights with just his fists, which have very sharp nails to allow for easy tearing Appearence: Urufu wears a wolf head on his head and the rest of the fur flows down and rests on his shoulders, he wears a thick loincloth to cover his crotch area. Urufu also is usually bend over and walking on all 4 limbs, and has long sharp nails. Brief History: Urufu was born from a litter of 10 and his mother was a blue maned wolf who saved a boy who was on a battlefield. his 9 brothers and were killed when several men tried to kill his mother and his brothers claiming they were evil. and his mother Asena was only able to save Urufu the oldest of the litter. and as time went on Urufu learned how to use the wolf blood that was in him to become an excellent fighter. Eventually he met a young lady named Sierra and married her and they now both travel together, Sierra is not a fighter but instead a dancer and the two of them travel from place to place cheering people up and making Naemetal a better place, however Urufu ocassionally has to protect Sierra from roughians but not to often. Other: Urufu hates using weapons and thinks that the only way to have a true fight is if you do everything with your own hands or mouth. even though Urufu is like a human with enhanced instincts, senses, strength,and reflexes; because he has no protection, at all really he tends to get injured easily if he is hit (if he gets hit).
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Post by ~FW~BATMAN on Jun 5, 2009 19:29:56 GMT -5
Name: Shizriu Kanto Age: 19 Nation:Radk Birth Element: Dark Occupation: Bounty Hunter / Warrior Group: Anti-Hero Fighting class: Warrior Weapon: Razar (Naginata), Nazar (Katana) Appearance: Long black hair and, red eyes with slit pupils. Wears a claw on right arm. Always wears long cloak with black samurai armor underneath. 5'10" athletic build, pale skin, with dog ears and 2 tails. Brief History: He was born with an interest for Samurai weaponry. Shizriu had purchased a naginata at a pawn shop while out looking for a job to do at age 10, and he keeps it near him at all times. At age 11 he found a katana that had a spell on it allowing the user to become stronger than usual and the user can cut through even the strongest steel in one swing. At age 16 he joined up with some rogue thugs and was always treated badly. He slaughtered them with the desire to be something more than. Shizriu usually enjoys to do jobs for a little extra money. These jobs include stealing, killing, kidnapping, protecting elders, ect. He enjoys drinking while he does these jobs as he feels that it 'calms his nerves'. He sees himself as unusual and he hates being the center of attention. He also has a distaste for people that hate him for being a bit different (animal ears and tail) and will kill them in a heartbeat. Other: Usually a serious person but when the situation permits it will goof off and usually get himself in trouble. While on his side jobs he will drink more than usual and might even get drunk. He doesn’t usually use Razar unless he has Nazar disarmed from him. Though he wears samurai armor he still can move with great stealth, just as all other Radk people can.
*Minor edits made to spelling and grammar. Pending Erisu*
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Post by A.C.E. on Jun 11, 2009 23:54:59 GMT -5
Name: Ace Sear Age: 24 Nation: Cei Birth Element: Ice Occupation: Assassin/ Spy Group: Anti-Hero Fighting Class: Thief/ Assassin Weapons: Basic weapon is are dual pistols customized to have special bayonette attachments, then his second weapon is a Halberd passed down the Sear family and it has no real power but Ace tends to use it alot and so he can uses it's full potential opposed to other people not of the Sear family, Ace's named weapon is his Armor Cloth which has extrordinarily high defensive and offensive capabilities as it is made of metal woven into cloth and so few people in the world know how to use this weapon but it can block most hits as it's metal is strong enough to stop attacks, and can be used as a sword, spear, axe, or any other type of weapon depending on the form taken Appearance: Black shinobi outfit with 2 straps across chest which tend to carry other small weapons such as knives and kunais as well as his guns and bayonette attachments, a black thick happi coat on top and an arm restraint that covers left arm and has a strap gooing across to his opposite shoulder, also has a Halberd sheath/cover to to hold his halberd, wears geta sandals for casual wear but when doing missions and the such he tends to go barefoot, also he has a cape wich is woven with metal fibers to increase it's strength(since he uses it as his most powerful named weapon but tries to avoid using it as it is too much fun to use), also sometimes Ace may be wearing a headband but for what purposes or use it has is not known Brief History: Ace was born with a father who was a professional assassin but after a while he became sick and was no longer as great of an assassin as he once was but he trained his son Ace to become better than him and eventually he did but on day Ace was given a mission to assassinate a radical Te'raw priest but when he was about to kill him the priest placed a seal on his left arm cause his power to be severly cut to about 1/3 that it was and so it became hard to do everyday tasks but Ace trained as if he was just starting his training all over again in order to over come the seal but he can no longer be as great as he once was due to the seal, and trying to limit break the seal would cause immense pain and the body would start to fail but one day his father removed the seal but he became so overcome by the power he was releasing that his father almost died, because Ace started turning into the form of a wolf, but his father stopped removing the seal and left it alone after that Ace was one of the great warriors who defended the border of Cei from the first Isonop invasion and became a hero to Cei along with 6 others but 5 of them desided to join Ace and form a band of Assassins called the Assassin Clan of Azroc and Ace became the leader and ever since they have been wandering around doing assassination jobs, as well as gathering information for people Other: Ace tends to be kind of playful but not excessive but once he is in battle he takes either two personalities one which is serious beyond all reason if he is fighting either someone boringly weak or is enraged due to opponent doing something cheap and breaking Ace's ethics, or he is psychotically playful if he is fighting someone that is a challenge and puts up a fight for Ace
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Kurai Shinen
Trainee
Hideo Kojima, the genius behind the Metal Gear Solid series... expanded from Metal Gear.
Posts: 28
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Post by Kurai Shinen on Jul 21, 2009 21:07:07 GMT -5
Name: Kurai Shinen
Age: 13
Nation: Rakd
Birth Element: Darkness
Occupation: librarian
Group: hero
Fighting Class: magic knight
Weapon: scythe-halberd
Appearence: black hair, usualy down to his shoulders, or hidden in his hood. he has a pitch black left eye and a red right eye. He usualy wears a black robe (like the one from KH2). very pale.
Brief History: Kurai was born as an orphan and was taken care of by a guardian from Cei. He has been treated like a slave before the raid from Isonop, in which he taken care of most of the raiders, but ran away with no reason at all
Other: hates fox haters, tends to swing the scythe-halberd around
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Post by Kuro Shizshiro on Aug 7, 2009 15:50:41 GMT -5
Name:Vincent Vann
Age: 22
Nation:D'win
Birth Element: Wind
Occupation: Mercenary/ Traveling Merchant/Bounty Hunter
Group: Anti- Hero
Fighting Class: Merc
Weapon: Lunaris Double sided buzzsaw/ pisto l Appearence: white hair moonlight blue eyes, black shirt and cargos, wearing what we call a pair of black chucks. . He is about 5ft 9in and slender. He is normally has his blades folded together and holstered on his back around his waist. He wears a necklace that resembles a cresent moon and has a pouch filled with his favorite candy on his side.
Brief History: Vincent was born in D'win. At a early age he taught to kill and live on his own and by the time he was 10 he was alone. He travel around collecting bounty and selling whatever he loots off of peoples corpse's when he done with them. Vincent is normally a mild mannered person. He has anger issues when it comes to fighting and his work. Vincent tries not to help people unless he;s bored or its for a good reason. He stays distant from people in fear he'll have a mess to clean up or gt to attached. When Vincent was young his father gave him Lunaris and taught him his element. Vincent family was slaughtered in a hostile take over of his town. Vincent barely made it out alive. From that day on Vincent vowed he will fight what he feel is right and do as he pleases but he didnt leave D'win for some strange til recently when he headed out for G'hilt. So Vincent left leaving his memories behind to start on a new adventure/
Other: Vincent loved anytime of food he is most likely seen around with a sour belt in is mouth or the pouch next to him. He loves to fight for fun but is too serious and normally hurts people on "accident". He normally doesnt talk alot.
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